Below is a selection of games for a group of people. The games are suitable for both work corporate events and just meetings with friends.

If you also have fun games in mind, then you are welcome to comment. I will definitely post these games in the post.

I would like to immediately thank Savina Yana for the selection of games.

Ring throw
Empty bottles and bottles of alcoholic and non-alcoholic drinks are lined up close together on the floor. Participants are asked to place a ring on the bottle from a distance of 3 m. Whoever manages to put a ring on a full bottle takes it as a prize. The number of throws for one participant must be limited.

The ring is cut out of thin cardboard. Ring diameter - 10 cm.

On a plate
The game is played while eating. The driver names any letter. The goal of the other participants is to name the object that is currently on their plate with this letter before others. Whoever names the object first becomes the new driver. The driver who says the letter for which none of the players could come up with a word receives a prize.

It is necessary to prohibit the driver from always calling the winning letters (е, и, ъ, ь, ы).

Sweetie
Participants sit at a table. A driver is chosen from among them. Players pass candy to each other under the table. The driver's task is to catch one of the players passing the candy. The one who is caught becomes the new driver.

Crocodile
The players are divided into two teams. The first team chooses a concept and shows it in pantomime, without the help of words or sounds. The second team tries to guess what is being shown to them in three attempts. Then the teams change roles. The game is played for fun, but you can count points for solved pantomimes.

It is possible to guess: individual words, phrases from famous songs and poems, proverbs and sayings, catchphrases, fairy tales, names of famous people. A concept can be shown by one or several people.

Comic test
This test can be carried out with the participation of everyone present. Participants are given pens and pieces of paper. On the sheets of paper they must write certain abbreviations in a column. Opposite each of them, participants are asked to write a line from a song or poem.

After everyone has completed the task, the meaning of incomprehensible abbreviations is announced and each participant can find out for himself and show his neighbors at the table the results at the specified moment (determined by a line from the song).

You can come up with any abbreviations, the main thing is that they correspond to the theme of the holiday. To prevent the entertainment from dragging on, three to five moments are enough.

For example, to celebrate the results of the past year, you can suggest the following names of moments and their abbreviations:
PDG (first day of the year),
PNG (first week of the year),
SG (mid-year),
NDOG (week before the end of the year),
IP (total profit),
LR (best employee), LMF (best manager of the company), PIG (end of year bonus). KTU (labor participation rate), etc.

What to do if...
Participants are asked to consider difficult situations from which they need to find an original way out. The participant who, in the opinion of the audience, will give the most resourceful answer receives a prize point.

Example situations:
What to do if you lost your employees' salaries or public money in a casino?
What to do if you are accidentally locked in the office late at night?
What should you do if your dog ate an important report that you have to present to the director in the morning?
What to do if you are stuck in an elevator with the CEO of your company?

Accuracy
For accuracy competitions, it is best to use a factory-made Darts game.

A simpler option is to throw markers or felt-tip pens (with the cap open) from a distance of 3-5 at a target drawn on a sheet of paper attached to the wall. The most accurate participant receives a prize point.

The marker should be intended for drawing only on paper, then accidental traces of it can be easily washed off with alcohol.

Best toast
The presenter informs the participants that, without a doubt, a real man should be able to drink correctly. However, the goal of the competition is not to drink more than others, but to do it most gracefully.

After this, each participant receives a glass of drink. The competitors take turns making toasts and drinking the contents of the glass. The one who completes the task best receives a prize point.

The best compliment
Since a real man must be gallant and be able to find an approach to a woman’s heart, in this competition participants compete in complimenting the fair sex.

The one whose compliment the women like more than others gets a bonus point.

We all have ears
The players stand in a circle. The presenter says: “Each of us has hands.” After this, each participant takes his neighbor on the right by the left hand and with the words “Each of us has hands,” the players move in a circle until they make a full turn. After this, the leader says: “Everyone has a neck,” and the game is repeated, only now the participants hold their right neighbor by the neck. Next, the leader lists the various parts of the body, and the players move in a circle, holding the named part of their neighbor to the right and shouting or singing: “Everyone has...”

The listed body parts depend on the imagination of the presenter and the degree of looseness of the players. For example, you can list arms (separately right and left), waist, neck, shoulder, ears (separately right and left), elbows, hair, nose, chest.

Dancing on an ice floe
Each pair of participants is given a newspaper. They must dance so that neither partner steps on the floor outside the newspaper. At each signal from the leader, the newspaper is folded in half and the dance continues. Music changes all the time. If any of the partners leaves the newspaper during the dance, the couple is eliminated from the competition. The last couple remaining in the game receives a prize.

Auction “Pig in a poke”
During the break between dances, you can hold a silent auction. The presenter shows the participants the lots, wrapped in wrapping paper so that it is not clear what is inside. To provoke the audience, the presenter jokes about the purpose of the item.

The auction uses real money, and the starting price of all lots is quite low. The participant who offers the highest price for the item buys it.

Before being given to the new owner, the item is unwrapped to satisfy the curiosity of the public. It is advisable to alternate funny and valuable lots to increase the excitement of the public.

Examples of lots and applications:
Without it, we will not be happy with any feast. (Salt)
Something sticky. (Lollipop candy or lollipop, packed in a large box)
Small that can become big. (Balloon)
An essential item for a business person. (Notebook)
An item for those who want to leave their mark. (Set of colored crayons)
Cold, green, long... (Bottle of champagne)
An integral attribute of civilized life. (Toilet paper roll)
Brief joy. (Box of chocolates)
A simulator for those who want to learn how to put a good face on a bad game. (Lemon)
A gift from Africa. (Pineapple or coconut)

Bombers
To play, you need two or three glass jars and metal money (it is advisable to prepare small change in advance, without hoping that the participants will find it themselves).

Those wishing to take part in the competition are divided into two or three teams. Each team receives a glass jar and the same number of coins (at least three for each participant).

The presenter marks the starting line, at a distance of 5 meters from which he places the cans. The participants' task is to hold a coin between their thighs, walk to their jar and, without using their hands, place the coin into the jar. The team that throws the most coins into the jar wins a prize.

Ball under the chin
Two teams are selected and stand in two lines (alternating in each: man, woman) facing each other. The condition is that the players must hold the ball under their chin; during the pass, they must not touch the ball with their hands under any circumstances; however, they are allowed to touch each other in any way they want, just so as not to drop the ball.

Dress up the lady
Each lady holds a ribbon twisted into a ball in her right hand. The man takes the tip of the ribbon with his lips and, without touching his hands, wraps the ribbon around the lady. The winner is the one with the best outfit, or the one who completes the task faster.

Resourceful guests
Several couples are invited. Each participant in the game is blindfolded. Then several clothespins are attached to different areas of the clothing. At the leader’s signal, you need to remove all the clothespins from your partner. The couple that completes the task faster wins the competition.

Where to invest money?
The presenter calls two pairs (a man and a woman in each pair): “Now you will try to open a whole network of banks as quickly as possible, investing only one bill in each. Get your initial deposits! (Gives the couples candy wrappers). Pockets, lapels, and all secluded places can serve as banks for your deposits. Try to process your deposits as quickly as possible and open as many banks as possible. Get ready, let's start! The facilitator helps the pairs complete the task; after 1 minute, the facilitator sums up the results. Presenter: “How many bills do you have left? What about you? Fabulous! All the money is invested in the business! Well done! Now I will ask the women to switch places and withdraw the entire amount from their accounts as quickly as possible. Open banks, withdraw money! Attention, let's start! (Music plays, women look for money from other people's partners).

Feed me
The guests are divided into pairs. Each pair consists of a man and a woman. The task of each pair is to work together, without using their hands, to unwrap and eat the candy that the host will give. The first couple to do this wins.

Pass the card
Arrange the guests in a line “boy” - “girl” - “boy” - “girl”. Give the first player in line a regular playing card. The task is to pass the card from one player to another while holding it in the mouth. Don't use your hands. You can complicate the task, and after each transfer the presenter tears off a piece from the card. In this game, guests can be divided into teams and have a team competition.

Kisses
The host calls two men and two women into the game. It’s up to you to decide how best to distribute pairs of players - by belonging to the same gender or the opposite. Then, blindfolding the two participants, the presenter asks them questions, pointing to the one he wants. “Tell me, where are we going to kiss? Here?". And he points, for example, to the cheek (you can use ears, lips, eyes, hands, etc.). The presenter asks questions until the blindfolded participant says “Yes.” Then the presenter asks: “How many times? So many?". And he shows on his fingers how many times, changing the combination each time, until the player says: “Yes.” Well, then, having untied the participant’s eyes, they force him to do what he agreed to - for example, kiss the man’s knee eight times.

The game is a joke
There will be no winners or losers in this game, this game is a joke to amuse the guests. Two participants are invited to it - a man and a woman. The rules of the game are explained to the man - “now the lady will sit on this sofa and take a sweet candy into her mouth, and your task is, blindfolded, to find this candy without using your hands and take it with your mouth too.” The whole comedy of the situation lies in the fact that as soon as the man is blindfolded, the man is placed on the sofa or couch instead of the promised lady. Believe me, no matter how long your chosen gentleman will try to find the candy from the “lady,” the guests will laugh heartily.

I love - I don’t love
The host asks all the guests sitting at the table to name what they like and what they don’t like about the neighbor on the right. For example: “I like my neighbor’s ear on the right and don’t like his shoulder.” After everyone calls it, the presenter asks everyone to kiss what they love and bite what they don’t like. A minute of wild laughter is guaranteed for you.

With my eyes closed
Wearing thick mittens, you need to determine by touch what kind of person is in front of you. Guys guess girls, girls guess guys. You can feel the whole person

Don't laugh
Players squat in a circle (woman-man-woman). Everyone is warned not to laugh (the presenter is allowed). The presenter “solemnly” takes his right neighbor (neighbor) by the ear. Everyone else in the circle must do the same. When the circle is closed, the leader takes the neighbor on the right by the cheek (nose, knee...), etc. Those who laugh leave the circle. The one remaining wins.

Cycle of matches
A group of MZHMZHMZHMZH forms into a circle, they take a match, cut off the tip with sulfur... The first person takes the match with his lips and passes it in a circle from person to person until the circle has passed. After this, the match is cut (about 3 mm) and the process is repeated... And so on until a piece of 1 mm in size remains.

Baby
It is desirable that an equal number of men and women participate, who sit in a circle according to the MZHMZh scheme... Take a baby doll / doll / toy / etc.. Each of the players says in turn: “I kiss this baby there,” and names the place, where to kiss him. You can't repeat yourself. When it gets to the point that someone can't name a new place to kiss, everyone takes turns fulfilling their last request with their neighbor(s). Drinking some alcohol before (during) the game is encouraged.

Colors
The players stand in a circle. The presenter commands: “Touch yellow, one, two, three!” Players try to grab the thing (object, part of the body) of the other participants in the circle as quickly as possible. Those who do not have time are eliminated from the game. The leader repeats the command again, but with a new color (object). The last one standing wins.

Pin
Reminiscent of game 5 (With clothespins), but a little more explicit... (for 4-8 people). Pins are taken (the number is arbitrary, usually approximately equal to the number of players), everyone except the presenter is blindfolded, then the presenter pins these pins on the participants (at random - they can all be on one person, they can be on different ones) - then, naturally, the participants try to find them on each other . Moreover, if a person knows that there is a pin on him (for example, he felt it being pinned on him), then he is obliged to remain silent (you cannot look for pins on yourself). Since pins are often hidden behind the cuffs of sleeves, on the backs of clothes, on socks on the side of the soles, etc., the process of finding them is usually quite fun

Erotic train
Part of the company remains behind the door, from where they are called out one by one in the order “boy-girl”. Everyone who enters sees a picture: a column of people (“boy-girl”) stands, depicting a train. The presenter announces: “This is an erotic train. The train is leaving." The column starts moving and, depicting the movement of a train, makes a circle around the room. The presenter says: “Stop (such and such).” The train stops. After which the first car kisses the second, the second - the third, and so on until the end of the train. After which the newcomer is invited to take a place at the end of the train. Presenter: “The train is leaving!” They make a second circle around the room. Presenter: “Stop (such and such).” Then - as usual: the first car kisses the second, the second - the third. But, when it comes to the last one, suddenly the penultimate one, instead of kissing, makes a grimace and screams and rushes at the last one. Not expecting such disappointment, the last carriage can only hold a grudge against the newcomer.

Card
One playing card required. Easily replaced with a calendar or any cardboard of a suitable size. Before starting the game, everyone is invited to learn how to hold the card in a vertical position with their lips by sucking in air. Let me explain in more detail. Make your lips a “tube”, as if you were kissing. Place the card on your lips, as if kissing its center. Now, drawing in air, release your hands, trying to hold the card so that it does not fall. After 3-5 minutes of exercise, almost anyone can hold the card for at least a couple of seconds. So, they sit in a circle in the order “boy-girl”. And thus, alternately holding the card on both sides, they pass it around. Particularly exciting is the random fall of a card :). You can play for speed, for time, for flight. The last option seemed the most preferable.

The odd one died
The game is built on the principle of the children's game “The odd one out.” 5-6 guests are invited to participate in the competition. Large glasses (or glasses) are placed on the table, one less than the number of participants. Vodka, cognac, wine (whatever you want) are poured into glasses. At the leader’s command (for example, clapping your hands), the participants begin to walk around the table. As soon as the presenter gives the conditioned signal (the same clap), the participants need to grab one of the glasses and immediately drink its contents. The one who doesn't have enough glasses is eliminated. After this, one glass is removed from the table, the rest are filled, and the game continues in the same way as described above. The main thing is that there is always one less glass than the number of players. The game ends when one of the two remaining participants drinks the last glass. In the absence of appetizers and sufficiently spacious glasses, the finale looks indescribable, since it is usually difficult to call it walking around the table.

Pencil
Teams in which men and women alternate (3-4 people) must pass from first to last a simple pencil, and it is passed clamped between the nose and upper lip of the players! Naturally, you cannot touch the pencil with your hands, but everything else can be touched with your hands. “A heartbreaking sight,” especially if people have already taken a certain amount of alcohol.

Zoo
The game is for children of older preschool age, but it goes great at parties. 7-8 people participate, each chooses an animal and shows the others the characteristic movement of this animal. This is how “acquaintance” happens. After this, the leader from the side chooses the player who starts the game. He must show “himself” and another “animal”, this “animal” shows himself and someone else, and so on until someone makes a mistake, i.e. will show another “animal” incorrectly or show an eliminated one. The one who makes a mistake is eliminated. The game ends when two remain."

Composition
The presenter gives everyone a blank sheet of paper and a pen (pencil, felt-tip pen, etc.). After this, the creation of essays begins. The presenter asks the first question: “Who?” The players write the answer to it on their sheets (the options may be different, depending on what comes to mind). Then they fold the sheet so that the inscription is not visible and pass the sheet to the neighbor on the right. The presenter asks a second question, for example: “Where?” The players again write the answer to it and again fold the sheet in the above manner, and again pass the sheet. This is repeated as many times as necessary until the presenter runs out of imagination for questions. The point of the game is that each player, answering the last question, does not see the results of previous answers. After finishing the questions, the sheets of paper are collected by the presenter, unfolded, and the resulting essays are read out. The results are very funny stories, with the most unexpected characters (from all kinds of animals to close acquaintances) and plot twists..

In bags around the tree
2 people compete. They get into bags and kick. The top of the bags is held with your hands. At a signal they run around the tree in different directions. The one who runs faster wins. The next pair continues the game.

Hockey
Santa Claus stands with his back to the Christmas tree. This is the gate. Participants, 2 - 3 people, take sticks and try to score a goal against Santa Claus.

Bring the snowball in a spoon
2 players participate. They are given a spoon with a cotton snowball in their mouth. At a signal, they scatter in different directions around the tree. The winner is the one who comes running first and does not drop the snowball from the spoon.

Who will collect the most snowballs?
They play in twos. Snowballs made of cotton wool are scattered on the floor. Participants are blindfolded and given a basket. At the signal, they begin to collect snowballs. The one who collects the most snowballs wins.

Felt boots
Large felt boots are placed in front of the Christmas tree. Two people are playing. At a signal, they run around the tree from different sides. The winner is the one who runs around the Christmas tree faster and puts on felt boots.

Give a snowman a nose
2 stands are placed in front of the tree, large sheets with images of snowmen are attached to them. Two or more people participate. They are blindfolded. At the signal, they must reach the snowmen and stick their nose (it can be a carrot). Others help with words: left, right, lower, higher...

Catch a snowball
Several couples participate. Participants stand facing each other at a distance of approximately 4 meters. One has an empty bucket, the other has a bag with a certain number of “snowballs” (tennis or rubber balls). At a signal, 1 participant throws snowballs, and a partner tries to catch them with a bucket. The first couple to finish the game and collect the most snowballs wins.

The most sensitive
Only women participate in the competition. The participants stand facing the audience. Behind each is a chair. The presenter quietly places a small object on each chair. On command, all participants sit down and try to determine what kind of object is under them. Looking at and using hands is prohibited. The first one to determine wins.

Thick-cheeked lip slap
Props: a bag of sucking candies (like “Barberries”). 2 people are nominated from the company. They begin to take turns taking candy from the bag (in the hands of the leader), putting it in their mouth (swallowing is not allowed), and after each candy they call their opponent “fat-cheeked lip slap”)) Who stuffs the most candy into their mouth and at the same time says “ magic phrase,” he will win. It must be said that the game takes place under the cheerful shouts and whoops of the spectators, and the sounds made by the participants in the game lead the audience to complete delight!

Participants with Christmas tree decorations go out to the middle of the room (before this, you can hold a competition to make this toy from scrap material). Everyone is blindfolded and everyone is rotated several times around their axis. Everyone’s task is to go in the direction where, in his opinion, the tree is located and hang a toy on it. You can't fold it. If the participant chooses the wrong path, he is obliged to hang the toy on what he will “bury himself” in.

The winner is the one who hangs the toy on the tree and the one who finds the most original place for the toy (for example, the CEO’s ear).

Frosty breath. A fairly large paper snowflake is placed on the table in front of each participant. The task is to blow off your snowflake so that it falls from the opposite edge of the table. This continues until everyone has blown off their snowflakes. After the last snowflake falls, announce: “The winner is not the one who blew away his snowflake first, but the one who was the last, because His breath is so frosty that his snowflake “frozen” to the table.”

Chief accountant
On a large sheet of whatman paper, various banknotes are depicted scatteredly. They need to be quickly counted, and counting should be done like this: one dollar, one ruble, one mark, two marks, two rubles, three marks, two dollars, etc. The one who counts correctly, without getting lost, and reaching the farthest bill, is the winner.

Storyteller
Guests are reminded of the plots of famous Russian fairy tales and are invited to compose and tell new versions - in the genre of detective story, romance novel, tragedy, etc. The winner will be determined by the guests through applause.

Two oxen
A long rope is put on the participants of the competition like a harness, and each of the two participants tries to “pull” the opponent along with them, in their own direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

Horror film
The conditions are as follows - there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he deliberately took the risk of becoming everyone's laughing stock.)

The most attentive
2-3 people play. The presenter reads the text: “I’ll tell you a story in one and a half dozen phrases. As soon as I say the number three, take the prize immediately. Once we caught a pike, gutted it, and inside we saw small fish, not just one, but seven.” “When you want to memorize poems, don’t cram them until late at night. Take it and repeat it once or twice at night, or better yet 10.” “A seasoned guy dreams of becoming an Olympic champion. Look, don’t be tricky at the start, but wait for the command: one, two, march!” “Once I had to wait for a train at the station for 3 hours...” (if they don’t have time to take the prize, the presenter takes it). “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

Sea wolf
The game involves two teams of two people. The presenter gives the task: “If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the cap under the chin, thereby securing them tightly to the head. Capless cap - one per team.” Each player performs the command with one hand.

Diver
Players are invited to wear fins and look through binoculars from the back to walk along a given route.

Pass the hat
All participants stand in two circles - internal and external. One player has a hat on his head, he needs to pass it around in his circle, there is only one condition - pass the hat from head to head without touching it with your hands. The team with the number one player back in the cap wins.

Break the pot
The pot is hung on a stake (you can put it on the ground or on the floor). The driver is blindfolded and given a stick. The task is to break the pot. To complicate the game, you can “confuse” the driver: before giving him the stick, circle him around several times.

Cheerful monkeys
The presenter says the words: “We are funny monkeys, we play too loud. We clap our hands, we stomp our feet, we puff out our cheeks, we jump on our toes and we even show our tongues to each other. Let's jump together to the ceiling, bring our finger to our temple. Let's stick out the ears and the tail on the top of the head. We'll open our mouths wider and make grimaces. When I say the number 3, everyone with grimaces - freeze.” The players repeat everything after the leader.

Baba Yaga
Relay game. A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, you need to walk the entire distance and pass the mortar and broom to the next one.

Golden key
Participants in the game will have to portray scammers from the fairy tale “The Golden Key”. Two pairs are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, hugging each other, overcome the given distance. The first couple to “stumble” receives a “golden key” - a prize.

Banks
Participants in the game are invited to look from a distance at a set of cans of various sizes and shapes. You cannot pick them up. Each player has a piece of cardboard from which they must cut out the lids so that they exactly match the holes of the cans. The winner is the one who has the most lids that exactly match the openings of the cans.

Jelly
For this competition, prepare some delicate dish - for example, jelly. The participants' task is to eat it as quickly as possible using matches or toothpicks.

Harvest
The task of the players of each team is to move the oranges to a certain place as quickly as possible without using their hands.

Discoverer
First, the competition participants are invited to “discover” a new planet - inflate balloons as quickly as possible, and then “populate” this planet with inhabitants: quickly draw little figures of people on the balloon with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

Cooks
One participant from each team. We need people who cook well. For a certain time, you need to create a holiday menu, the names of the dishes in which begin with the letter “N”. Then one participant from the team will come to the table and take turns announcing their list. Those who say the word last will win.

Make your neighbor laugh
The leader is randomly selected. His task is to perform an action with the neighbor on the right so that one of those present laughs. For example, the leader takes his neighbor by the nose. Everyone else in the circle must do the same. When the circle is closed, the leader again takes the neighbor, this time by the ear, knee, etc. Those who laugh leave the circle. The winner is the last participant standing.

Damaged phone
A simple but very fun game, known since childhood. One of the guests quickly and vaguely whispers a word to the neighbor on the right. He, in turn, whispers what he heard to his neighbor in the same manner - and so on in a circle. The last participant stands up and loudly pronounces the word given to him, and the one who started the game says his own. Sometimes the result exceeds all expectations. A variant of this game is “Associations”, i.e. the neighbor does not repeat the word, but conveys the association with it, for example: winter - snow.

Table obstacle course
To play, you will need cocktail straws and tennis balls (if you don’t have it, you can crumple up napkins) according to the number of participants in the race.

Preparation: courses are prepared on the table according to the number of participants, that is, glasses and bottles are placed in a row at a distance of 30-50 cm from each other. Players with a straw in their mouth and a ball are ready to start. At the leader’s signal, the participants must, blowing through a tube onto the ball, lead it along the entire distance, bending around oncoming objects. The first player to reach the finish line wins. The task can be complicated by inviting guests to blow on the ball with an enema or syringe.

The main thing is that the suit fits
To play you will need a large box or bag (opaque) in which various items of clothing are placed: size 56 panties, caps, size 10 bras, glasses with a nose, etc. funny things.

The presenter invites those present to update their wardrobe by taking something out of the box, with the condition not to take it off for the next half hour.

At the presenter’s signal, the guests pass the box to the music. As soon as the music stops, the player holding the box opens it and, without looking, takes out the first thing he comes across and puts it on himself. The view is amazing!

And in my pants...
Before the game, blanks are made (clippings of newspaper headlines, and the topics of the headlines can be very diverse. For example: “Down and Feather”, “Competition Winner”, etc.).

The clippings are placed in an envelope and run in a circle. Whoever accepts the envelope says loudly: “And in my pants...”, then takes a clipping from the envelope and reads it out. The resulting answers are sometimes very funny. The wittier the cutouts, the more fun the game.

Share your options for holding competitions in the comments.

"Improvisation Master" is a fun word guessing game for children and adults aged 12 and up. There are four task options on the playing field, including drawing and pantomime. If the other players understand what you are portraying, prize points are in your pocket.

A classic for any company

This game will become a favorite in your party collection! A children's party or adult gatherings are doubly fun at a game of Improvisation. Bring paper, pencils and a sense of humor!

The best improvisation is an action plan!

Every impromptu can be planned. When your piece is on the drawing board, pantomime or verbal description of the word, use your imagination! Figure out how to convey the word to your team to earn maximum points.

Who will we play with?

“Improvisation” is great to play in a large group, especially in teams of 3-4 people. The main thing for a player in “Improvisation” is to have a wide vocabulary and intelligence.

What type of game is this?

“Improvisation Master” is a sociable word game with elements of creativity and pantomime. For fans of such games, we recommend the “” and “” series.

In the box:

  • playing field;
  • 112 cards;
  • 4 wooden figures;
  • 4 chips;
  • cube;
  • rules of the game.

Mirror

Warm-up, attention, transfer of initiative

This exercise is done in pairs. Take a partner and stand opposite each other. The distance between you should be about a meter. One of you is the Leader, and the second is his Reflection. The presenter shows any movements, and Reflection copies it. Try to act in sync. The presenter can offer everyday or abstract movements. There is no need to rush - make sure that the Reflection has time to tune in to the general wave!

The next step is a spontaneous change of the Leader. At any moment, any of the partners can seize the initiative and begin to lead. The second partner must adapt!

Mirror with lag

Warm up, attention

The principle is the same - one of the partners is the Leader, the second is the Reflection. Only Reflection repeats the movements with a lag of one! This exercise is great for developing attention.

Mirror and associations

Warm up, attention

We take the “Mirror” exercise option and add an Association game to it!

We divide our attention - body and imagination.

One of you shows the movements, the second one copies it, and at the same time you play simple associations.

Associations are necessarily nouns that are associated with each other (table - chair - furniture - store - seller - glasses - look, etc.)

Sculptures

Warming up, spontaneity, feeling a partner

This exercise is best done in groups of 3 people.

Distribute the order - first, second and third!

The first participant takes any body position, the second adjusts to it so that it becomes a sculpture, and then the third joins them. After this, the first one dies again and attaches itself to the sculpture that remains) And further in a circle!

The main thing in this exercise is the speed of thinking and reaction. When you are dying and you need to find a place and position for yourself, then do not think - act quickly, without pause. Be spontaneous and creative!

Variation 1: set a certain image that the sculptures will personify. For example: summer, clouds, underwater world, flower shop, etc.

In this case, you don’t need to figure out what exactly other partners mean, just start from the given image and real sculptures!

Variation 2: Voice each sculpture with sound or word. If you use words, this exercise turns into an "Association" game with movement!

This exercise develops associative thinking, imagination and expands your repertoire of movements.

Director - actor

Warm-up, acting skills, liberation

The exercise is done in pairs. One of you is a director, the other is an actor. Then everything is simple: the director gives the actor various tasks, and the actor completes them!

Tasks can be divided into three types:

  • simple steps
  • acting games
  • creative thinking

Simple actions are tasks like: sit on a chair, go to the door, look out the window, etc. They should be as simple as possible and only use real objects.

Acting games are tasks that begin with the word Show me!

Show me tiger, chair, manual sunset, inspiration, liberation, etc. The director can come up with any images, feelings, concepts that the actor shows. The main thing here is improvisation, courage and acting.

If you are an actor, then feel free to let go of your imagination and jump into the game!

Creative thinking. The director gives simple tasks: bring a chair, sit on the sofa, pour a glass of water, etc. Only in this version the actor must not perform this task directly, but modify it.

For example, if you need to bring a chair, the actor will first carefully check it for stability, and only then bring it)

If you need to pour a glass of water, then the actor can put this glass on his head and fill it with water in this position! The main thing is that these actions are internally justified. For example, an actor is rehearsing a number with a glass of water, or he made a bet with a friend.

History by word

This is both an exercise and a very fun improv game!

You and your partner need to create a bright, interesting and coherent story.

Only in this story you speak one word at a time.

For example:

A: Yesterday

B: Maria

A: came out

B: from the hut.

A: She

B: I saw

A: big

B: beautiful

A: bear! etc.

The main thing here is to listen to your partner and accept everything he gives.

We need to collaborate and write together. Don't pull the blanket over yourself!

Feel free to take the initiative - assign locations, characters, events.

Keep the plot coherent. It's better if you have one main character with whom different events happen.

One of the good tricks here is playing with adjectives: “Big, beautiful, white, in love.. bear!”

You describe something that doesn’t exist yet, and it’s always interesting what will come out of it.

Good luck and practice!

Alphabet

(game form, attention, partnership)

This is a great game for developing your speed of thinking and sense of the whole.

Start a dialogue with your partner on any topic. Only each subsequent replica must begin with the next letter of the alphabet.

For example:

A: A August ends..

B: B autumn is coming!

A: IN it's time to get Alyonki)

B: G awesome skis too!

A: D Let's get some skates - I've always dreamed of learning to skate on them!

B: E Skiing is more fun! Etc...


As you understand, there should be no pauses between remarks! The dialogue happens quickly and dynamically. Name any word that comes to mind with the desired letter and weave it into the text of the conversation.

Find a logical ending to your dialogue!

Variation 1: Take one letter and start all your lines with it! Try not to repeat yourself, change the starting words.

In this version, you also need to maintain dynamics and find the ending of the dialogue.

For example, you and your partner chose the letters “N” and “R”:

A: N I need to paint the fence!

B: R I don't want to get dirty)

A: N put on your gloves!

B: R rubber?

Variation 2: Repeat each letter of the alphabet twice. In this option, you will have a longer and more detailed dialogue!

For example:

A: A Your acting skills are top notch!

B: A Our director doesn't think so...

A: B Oris Borisovich rarely praises anyone, don’t worry!

B: B Apparently he doesn’t know how important this is for an actor!

A: IN inspiration and play are more important than praise!

B: IN you inspired me, thank you) Etc.

Article: L-161

Duration: 90-120 min. Number of players: 2-4 Age restrictions: 8+ Dimensions: 24x37x6 Weight: 0.75

"Improvisation" - a game for those who want to have a great time in a fun and creative atmosphere with benefits for self-education.

Our advice: in any unclear situation - improvise!

Game “ ImprovisationClassic- for children with a rich imagination over 8 years old and for those who want to develop it. The game is of great interest not only because the players strive to win, but also the process of the game itself is very exciting, where it gives the opportunity to improvise and express oneself.

Purpose of the game. Move your playing pieces around the field, completing certain tasks, guessing words in various ways, receiving points for this. Before the game starts, the players agree on the duration of the game. The optimal playing time is from 90 to 120 minutes.

Set:

  • playing field,
  • 112 cards with 4 tasks on each,
  • 4 wooden figures,
  • 4 chips,
  • one cube
  • indication.

To play, players will need a sheet of paper and a pencil.

Cards. Each card indicates the task (word or phrase), the method of its execution and its cost. Maps are divided into 3 types according to difficulty. Simpler tasks cost 5 points, medium difficulty ones cost 10 points, and complex ones cost 15 points. Of course, this is very subjective and it all depends on the abilities and skills of the players themselves.

Playing field. The field consists of moves on which wooden figures move and moves with points, where players will move their playing pieces according to their achievements. Move " Drawing", move " Description", move " Pantomime” and the move “ Vice versa” - these are moves, when hit on, the method of completing the task is determined.

Move " Description" When a wooden figure lands on this move, the player must, within a certain time, within one minute (you can start a stopwatch on a mobile phone), explain to the other players the task indicated on the card. During the explanation, the word can be described by any words, except for the words that are contained in the task itself or their cognates. Players are not allowed to use a foreign language. The explaining player can only say “yes” or “no” to help the other players guess the word.

Move " Drawn
no
" When a wooden figure lands on this move, the task (word) must be drawn. The person explaining should not speak or gesture. The drawing should not contain letters or numbers. The person performing the task, with a nod of his head, can help others by making it clear how close the voiced version is to the correct one.

Move " Pantomime" The task must be explained using gestures, sounds or chants within one minute. The explainer can imitate animal sounds, the sound of the wind, or hum a song, without words, that is associated with the task. The explainer may point to objects from his environment or parts of his body. With a nod of the head, the explaining player can give a hint to others, making it clear how close the voiced version is to the correct one

Move " Vice versa" When a wooden figure lands on this move, the task (word) must be read out loud by the explainer 2 times backwards, not very quickly and without syllables. Other players do not have the right to record what they hear.

Move " Vredina” when a wooden piece hits this turn, the player himself does nothing, and the other players must move their pieces back one turn, thereby losing 5 points from their asset.

Move " Smile” – when a player’s wooden figurine hits this turn, that player moves his piece forward one move, thereby receiving 5 points, without completing the task.


Start of the game.
Players choose one wooden figurine and a chip of the same color and place them on the field in the places designated for them. The wooden figurine is placed on the move START , and the chip is placed in front of moves with points of the same color. The cards are placed face down next to the board. Players roll the dice. Whoever gets the higher number starts the game first. The first player rolls the dice and moves his wooden piece as many moves as are on the dice. The rest walk clockwise. When a wooden figure hits the moves „ Description”, "Drawing", "Pantomime", "Vice versa" - it becomes clear to the player how the task should be completed, after which he draws one card from the pile with tasks, so that the other players do not see the task. Having looked at the task indicated on the card - opposite the method of completing the task, the player puts the card aside, now he has 15 seconds to think about how best to complete the task. He must complete the task as clearly as possible, so that the other players can guess it. If within one minute one of the players guesses the word, then the explaining player and the guessing player move their chips forward by the number of points indicated on the card, what is its value, and this card is discarded. If none of the players manage to guess, then the card is returned to the pile and the next player continues the game. If someone breaks the rules during the game, then he must return his chip back by 10 points.

Special conditions. If a player's wooden figurine lands on a move of its color, then when he wins, the player, and only he, multiplies the number of points won by 2.

When the player's wooden figurine reaches its turn "Finish", the player must return it back one turn "Start" and continue the game if the agreed time has not ended and there are still cards with tasks left.

End of game: After the agreed time has elapsed, the game stops. The player with the most points is the winner.


Verbal and theatrical games develop children's associative thinking, communication skills, acting abilities, and sense of rhythm. They can be used in any setting, with different numbers of participants and without any prior preparation.

Contact

This game develops associative thinking, increases vocabulary, develops memory, improves communication, and develops reaction. It is good to play with both younger and older students.

The driver thinks of a word and names its first letter: for example, “k.” Everyone else takes turns asking the driver about some word starting with the letter “k,” but they formulate the question in such a way that the other team members guess what word is meant, but the driver does not guess. When one of the players understands the meaning of the question and the implied word, he says: “Contact.”

If the driver still guesses the word given by the participants, the game continues. If not, then he names the second letter of the word he has planned. This can continue until the word is completely revealed. The driver’s task is to unravel as many words of the command as possible and not give away his word for as long as possible.

For example, the driver thought of the word “caramel”. One of the participants asks him: “Isn’t this what they eat for breakfast?” Team members must guess what they are talking about. If the driver does not guess the word within 10 seconds, the players name their word - “porridge”, and this word must match. If two people from a team say two different words, then the contact does not count.

Mom and Dad

This game is aimed at developing a child's vocabulary. It’s good to play with junior and senior schoolchildren, you can all play it together, even with your parents.

Two nouns are thought of, one is feminine, the other is masculine, but such that they are related to each other. For example, a bald head and a wig, a knife and a fork. The person who guesses these words is allowed to ask questions to the whole team, and the team can only answer “yes” or “no” to the question asked by them. The player wins if he guesses correctly. Then the next player on the team becomes the guesser.

Nouns and hat

A game for cohesion, understanding, listening and explaining skills. Develops imaginative thinking, reaction, and the ability to clearly construct a sentence.

Participants sit down at the table, but it is important that there is an even number of players. They take a number of pieces of paper, and everyone writes on their sheet as many nouns as possible that come to mind. Then all the sheets are mixed, placed in a hat, and it goes around in a circle.

Some player takes out a piece of paper, unfolds it, and after that must explain to his counterpart (or neighbor), without using the word written on the sheet, as well as words with the same root, what this noun means. Two minutes are given for this. The words are guessed in order. The pair that manages to guess the words written on the largest number of pieces of paper wins.

The presenter comes up with a well-known quatrain and writes out rhymes from there, and distributes the pieces of paper to the players. Each player composes his own quatrain with the resulting rhymes. Then the presenter reads out loud all the composed quatrains, and each of the participants must guess from which poem these rhymes were taken.

A point is awarded to the one who guessed at least a specific poet. The one who scores more points wins.

Burime

1. Option for older students

The game is aimed at developing vocabulary, a sense of rhythm and rhyme.

All participants sit in a circle and take a large piece of paper. The first participant writes three rhyming lines on it and folds the piece of paper so that only the last of them is visible to the next participant. The next participant comes up with a rhyming line for it, and also composes another one for the neighboring player.

The result is a joint poem. Usually it turns out to be very funny, because one of the participants comes up with his own plot for the given line, and someone supports the plot of his neighbor.

Another type of game: participants are given four rhymes, and they need to come up with their own poem.

2. Option for younger students

With small children you can play not poetry, but drawing burim. The rules of the game are the same, only instead of rhyming lines, each participant draws a part of the body of one creature.

Literary heroes

This game develops acting skills, communication, team spirit, cohesion, and develops abstract thinking.

The guys are divided into teams. Each team shows a scene, but preferably without words. It’s best if it’s a scene from a book everyone knows. For example, in class we recently read “Mowgli” by R. Kipling. The students were divided into 3-4 teams, 4 people each, and each team presented an episode: one shows the scene on the Rock of Councils, when Mowgli attacks Shere Khan with fire, the other team depicts how Akella missed, and the rest guess during the show , which episode they are watching and which character the participants play.

You can make fairy tales, cartoons, legends, and myths in the same way. For example, the theme of the game could be the labors of Hercules. Then each team shows some feat of Hercules, and the rest guess.

Characters

The game helps develop communication skills, acting abilities, and teaches you to understand the psychology of the character being portrayed.

One participant drives, and the rest come up with a word whose number of letters matches the number of people sitting. Then each player depicts some human quality, the name of which begins with the letter he received (tediousness, laziness, impudence, kindness, etc.). The driver must guess which quality is being depicted.

Another type of game: the driver comes out, and the team members agree on which of them portrays which quality. At the same time, it is allowed to represent quality not only with facial expressions, but also with the help of words and intonation.

Professor

The game is aimed at developing imagery and fine motor skills, promotes interaction skills and team building, and helps combat psychological problems such as stage fright, inability to speak to a large audience, and answer tricky questions. It is good for shy people who find it difficult to feel free in communication.

One of the guys sits on a chair and pretends to be a senile professor. He puts on a large jacket, usually backwards. Another person stands behind him and puts their hands under his arms so that they look like the hands of a person sitting.

All participants, secretly from the professor, wish for some fantastic invention that this scientist allegedly made. And the professor needs to give a lecture about his new invention and at the same time guess what it is, since he does not know it in advance. His only assistant is the hands of the second player, which move in front of him and try to depict what the professor has invented, or somehow tell him what it is.

It is important for the scientist not to lose face, because he is giving a lecture: “Dear audience, I am a famous professor, I recently invented a fundamentally new device, now I will remember what the essence of my invention is.” At the same time, everyone sees hands that are explaining something, and it turns out very funny.

The professor's task is to guess what invention he made. The task of the player representing the hands is to clearly explain the essence of the discovery with gestures.